Guide contents

Multitrack screen

Arrange the song

Place each track's parts on the timeline, shorten them with the part markers and manage the tracks.

The Multitrack (Cmd+2) shows the eight tracks on the timeline of the song. Here you decide when each track plays. What it plays is made on the Sample screen.

The Multitrack with eight tracks12345

What you see

AreaWhat it is
1Rows on the leftThe eight tracks: colour, name, then the keys M, S, R, W and a pencil.
2RulerThe bar numbers. Click it to place the cursor Play starts from.
3Thin strip above the rulerThe loop range.
4Boxes on the timelineThe parts: each shows a small waveform of what it plays.
5Block at the bottomAutomation of the selected track.

Playing the song, the cursor and the loop range are explained in Play and listen.

The idea: a part is a window on a pattern

If you come from another DAW, a part looks like a clip, but it is not one. A clip contains audio that you can cut and edit on the timeline. A part contains nothing: it is a place on the timeline that says "play this track's pattern once, starting here". What you see drawn inside it is a picture of what the pattern plays.

Three things follow from this:

So building a song is deciding where the pattern plays and where it is silent. To make the drums play for 8 bars, put four 2-bar parts one after the other. To drop them out for a bar, leave a gap.

What a part is

A part is one play of a track's pattern. Between parts a track is silent. A track gets its first part, at bar 1, when you load its sample.

How long a part is:

The track hasA part lasts
Fit on (a loop)The track's Bars, at any tempo.
Fit off, or Timing on Original (a one-shot)As long as the sample, in seconds. Counted in bars, that changes with the tempo.
Part markers movedOnly the stretch between the two markers.

Place parts

You want toDo this
Add a partDouble-click an empty place of the track's row.
Move a partDrag it. It snaps to the toolbar Grid; hold Cmd to move it freely.
Copy a part somewhereHold Alt and drag it.
Copy a part right after itselfClick it and press Cmd+D, or right-click > Duplicate. The copy goes to the first free place after it.
Delete a partClick it and press Delete, or right-click > Delete.
Change what it playsDouble-click it, or right-click > Edit in the Sample screen.

How parts sound one after the other

A part plays its pattern once and then the track goes silent, unless another part begins at that very moment.

Choose the pattern a part plays

Each part plays one of the track's four variations and shows its letter. Click a part and press Alt+1 to 4, or right-click it > Variation. Edit > Variation A-D shows a tick on the one the selected part plays.

Shorten a part with the part markers

A part normally plays the whole pattern. Sometimes you want only a stretch of it in the song: just the first bar of a 2-bar pattern, or just its last beat as a pick-up. You cannot drag the edge of a part to do that, because a part has no content of its own. Instead you tell the pattern which stretch of itself its parts should play, with the part markers: the two small triangles at the two ends of the ruler above the waveform, on the Sample screen.

Think of the markers as a window laid over the pattern. Every part of that pattern shows, and plays, what is inside the window.

  1. Go to the Sample screen and show the variation.
  2. Drag the right triangle to the left: the parts end there. A two-bar pattern with the triangle at bar 2 gives one-bar parts.
  3. Or drag the left triangle to the right: the parts begin there.

Example: a one-beat pick-up

The drum pattern is 2 bars. You want only its last beat to play just before bar 1 of the chorus. Copy A to B. In B, drag the left marker to the last beat of bar 2. B's parts are now one beat long. Place one of them one beat before the chorus.

Variation B on the Sample screen with its left part marker moved to bar 212

1The left marker, moved to the start of bar 2. 2The right marker, at the end. The parts of this variation play only bar 2; in the first picture of this page that is the short part marked B at bar 8.

The keys of a track's row

The row of the Drums track: its colour at the left edge, its name, then the keys M, S, R, W (lit) and the pencil

From left to right: the track's colour and name, M (mute), S (solo), R and W for automation, and the pencil, which opens the track on the Sample screen.

Mute and solo

M mutes a track and S solos it, here and in the Mixer: they are the same switches. Mute and solo apply to the song, not to Play on the Sample screen.

Name and colour a track

The same menu opens with a right-click on the track's tab on the Sample screen, where a double-click on the name in the tool row renames it too.

Go to the Sample screen for a track

Click the pencil on its row, or double-click one of its parts. A row without a sample reads Empty: drop a sample here, or double-click to edit; a track with a sample and no parts reads No parts: double-click to add one.

Load a sample from here

Drag a file from the Finder or from the sample browser onto a row: it loads into that track.

Copy a whole track into an empty one

Right-click the row (or the tab on the Sample screen) > Duplicate content to and choose a track without a sample.

The empty track gets a copy of everything: the sample, the slices, the four patterns, the parts in the same places with their automation, the settings, volume, pan, mute, sends and effects with their current settings. It keeps its own name, colour and solo. MIDI mappings are not copied.

Use it to split a loop over two tracks (kick on one, snare on the other) or to try another treatment of the same sample.

Limits

A track can have up to 256 parts. The project can be 2 to 256 bars long.