Guide contents

Sample screen

Rolls and swing

Repeat the start of a slice for stutters and risers, and give the track a shuffle.

Two ways to change the feel of a pattern without moving its blocks by hand: a roll repeats one hit quickly, swing shifts the timing of the whole track.

The idea of a roll

A roll turns one block into a row of fast repeats of the same sound: the stutter of a vocal, a snare roll before a drop, a riser.

Three lengths are involved, and it helps to keep them apart:

Example

A snare slice is an eighth note long. Its block is rolled at 1/32 and stretched out to a quarter note. You hear the first thirty-second note of the snare, eight times in a row. The rest of the snare (its tail) is never heard: at high rates a roll sounds like a buzz made of the very start of the sound.

Make a roll

  1. Choose the rate: open the note-value menu beside Chop grid in the tool row and pick a value (1/16, 1/32, 1/16T ...). The roll takes its rate from this menu; you are not chopping anything.
  2. Click the block in the lane.
  3. In the Roll group at the right of the bottom panel, flip the Roll switch up. The label above it shows the rate, for example ROLL 1/16, and the block shows a tick at each repeat.
  4. Drag the block's right edge to make it longer: more repeats. A rolled block can be longer than its slice in every Timing, and it is never stretched.
Block 16 rolled at 1/32: eight ticks and the rate on the block; under it the Roll group with the switch up, the label ROLL 1/32, Decay at +1.5 dB and Pitch at 0

In the waveform a roll is drawn as it sounds: the same piece, repeated.

Make a roll fade or rise

The two knobs beside the switch are applied again at every repeat, so their effect adds up along the roll.

Small values go a long way, because they are multiplied by the number of repeats. The ramps stop at the limits of a slice: +24 dB, and 24 semitones up or down; a falling Decay goes on to silence. Double-click a knob to put it back to 0.

Recipes

  • Snare roll into the next bar: last beat of the bar, rate 1/32, Decay +1.5 dB.
  • Echo of a hit: rate 1/8, block one bar long, Decay -6 dB.
  • Riser: rate 1/16, block one or two bars long, Pitch +1.
  • Stutter of a word: rate 1/16T, block half a beat long, no Decay.

Change the rate of a roll

Choose another value in the note-value menu, then flip the Roll switch off and on again. A block keeps the rate it had when you switched it on, whatever the menu shows later. This lets different blocks of the same track roll at different rates.

Good to know about rolls

The idea of swing

A straight rhythm divides the beat into equal steps. Swing makes them unequal: it takes the steps in pairs and plays the second step of each pair late. The first step of the pair gets longer, the second shorter, and the pair as a whole keeps its length, so the beat does not move. This is the shuffle of a drum machine.

The percentage is the share of the pair taken by the first step:

50 %straight 1234 66 %triplet feel 1234 Steps 1 and 3 stay on the beat. Steps 2 and 4 come late.

Add swing

Two menus in the Playback group of the top panel set it, for this track only:

  1. In the lower menu choose the steps that are paired: Swing 1/16 (sixteenths swing, the usual choice for hip-hop and house) or Swing 1/8 (eighths swing, as in a shuffle or jazz feel).
  2. In the upper menu choose the amount: 50, 54, 58, 62, 66, 71 or 75 %.

Listen while you change it: it applies at once.

What swing moves, and what it does not

A loop that was already played with swing does not need more of it. Use swing on straight material, or after rearranging slices on a straight grid.