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How Chop works

The idea behind the app: how a sample becomes slices, a pattern, parts and a song, and what follows from it.

Chop is built on one idea: a track is one sample, and everything it plays is made from pieces of that sample. If you know how the pieces fit together, every screen makes sense. This page explains the idea once; the other pages explain the controls.

From a sample to a song

Sample one per track Slices pieces of the sample 1234 Pattern blocks, in your order 1332 Slice 3 plays twice, through two blocks. Slice 4 is not used. Song parts on the timeline AAB silence
Each row is made from the one above it.
  1. A track holds one sample: a drum loop, a chord, a voice, a single hit, up to 20 seconds. There are eight tracks.
  2. You cut the sample into slices. A slice is a piece of the sample between two cuts, with a number. Cutting does not change the file, and nothing changes in the sound yet.
  3. The track plays a pattern made of blocks. A block says "play this slice here, for this long". At first there is one block per slice, in the original order, so the sample sounds as it was. Move, copy and remove blocks and you have a new beat from the same audio.
  4. A track can keep four patterns, the variations A, B, C and D: the same slices in four different orders.
  5. The song is made of parts. A part is one play of a pattern, placed on the timeline of the Multitrack. Put parts one after the other and the pattern repeats; leave a gap and the track is silent there.
  6. The Mixer balances the eight tracks and sends them through your effects.

You edit in one place, and it plays in many

This is the consequence that matters most. Each thing is made once and then used by the level above it, not copied into it.

Example

Your drums play for 16 bars: eight parts of a two-bar pattern. The snare is too long. You shorten the snare slice once, on the Sample screen, and all eight parts play the shorter snare. You never have to repeat an edit.

When you do want one place to differ from the others, Chop gives you a level for it:

You want a differenceUse
One hit that sounds different from the other copies of its sliceThe block's own settings: Change one block only
One bar of the song with a different beatAnother pattern: Variations A to D
One section where a control movesAutomation on that part
The same sample treated in a completely different wayA copy on another track: Copy a whole track

What belongs to what

ThingBelongs toMade onWhat it holds
SampleThe trackSample screenThe audio; Normalize and Reverse.
SliceThe track, shared by its four patternsSample screen, waveformWhere it starts and ends in the sample; its pitch, gain, reverse, envelope and filter.
BlockOne patternSample screen, laneWhich slice, where, how long; muted or not; roll; its own sound offsets.
Pattern (variation)The trackSample screenIts blocks; its part markers.
PartThe track's row in the songMultitrackWhere it is; which pattern it plays; its automation.
Track settingsThe trackSample screen, top panelBars, Timing, Fit, swing, voices; pitch, gain, reverse.
Mixer stripThe trackMixerEffects, EQ, sends, volume, pan, mute, solo.

Two ways of listening

Because a track is made in one place and used in another, Chop has two kinds of playback, and Return chooses by the screen you are on.

Both go through the track's effects, its fader and the master, so a sound is the same in both. The details are in Play and listen.

Time is counted in bars

Chop does not find the tempo of a sample. Instead you tell it how many bars the sample lasts, and it works out the rest: if a loop is 2 bars long, it must fill 2 bars at any tempo. From then on everything is placed in bars and beats: blocks in the pattern, parts in the song, the grid, the swing.

This is why the first thing to do with a loop is to get its number of bars right, and why a sample that should ignore the tempo (a one-shot) has a switch for it. See Tempo, bars and timing.

Nothing is destroyed

One sample per track: what follows

Things with similar names

Three words appear in several places with different jobs. Knowing which is which avoids most confusion.

Four grids

ControlWhereWhat it decides
GridToolbarThe step that things snap to when you move them: blocks and their edges, the Slice tool, part markers, parts, the cursor, the loop range, automation points.
Place: grid / freePlayback groupWhether this track's blocks and cuts snap to that Grid at all.
Note-value menuTool row, beside Chop gridThe step at which Chop grid cuts the sample, and the speed of a roll. It has nothing to do with moving things.
Swing 1/16 / 1/8Playback groupWhich steps the swing delays.

Three loops

ControlWhereWhat it does
LoopToolbar (L)Whether playback repeats or stops at the end: the pattern on the Sample screen, the song on the others.
LoopPlayback group, Sample screenMakes Play repeat the selected slice instead of the pattern, to work on one sound.
Loop rangeStrip above the Multitrack rulerWhich bars of the song repeat while the toolbar's Loop is on.

A third word, "loop", is also what musicians call a sample that repeats: a drum loop. In this guide that is always "a loop"; the controls are "Loop" with a capital.

Four ways to reverse, five ways to silence

See Play something backwards and Mute, delete, silence, remove: the differences.