Sample screen
Resample a track
Render a track through its effects into a new sample on a free track.
Resampling plays a track once through its effects and saves the result as a new sample on an empty track, as on a hardware sampler. The new sample is ordinary audio: you can chop it again.
When to use it
- Chop what you already chopped: build a pattern, resample it, then slice the result differently.
- Print an effect: make a reverb or a distortion part of the sound, then reverse or pitch it.
- Free the effect slots: once printed, the new track needs no plugins.
Resample a track
- Make sure one of the eight tracks is empty.
- Select the track to resample. On the Sample screen, show the variation you want (A to D).
- Press Cmd+Shift+R. Or choose Edit > Resample Track, or right-click the track's tab (or its row on the Multitrack) > Resample to a free track.
A progress window appears. Then the new sample loads into the first empty track, and that track becomes the selected one. The track you resampled does not change.
Why it stops before the fader
The new sample holds the track's sound with its effects and EQ, but not its volume, pan or sends. This is on purpose. The new sample lands on a track of its own, with its own fader, pan and sends: if the old track's volume were already baked into the audio, it would be applied twice, and a track at -6 dB would give a quiet sample that you then have to turn up.
The same reasoning explains what else is left out: the returns and the master belong to the whole mix, not to this track, and the new track will go through them like any other.
If you want a shared reverb in the resample, put the reverb in one of the track's own slots first.
What is in the new sample
| Included | Not included |
|---|---|
| One play of the pattern you see, with its swing, rolls and every slice and block setting; the track's EQ; its four insert effects. | The track's volume, pan, sends, mute and automation; the returns and the master. |
The new sample is exactly as long as the pattern, so that it loops in time like the original. What rings on after the end of the pattern (a reverb or delay tail) is therefore cut.
Example: chop a chop
Track 1 is a drum loop rearranged in eighths, with a distortion in slot 1. Resample it: track 2 now holds the rearranged, distorted loop as plain audio. Chop track 2 at its transients, reverse a few hits, and mute track 1. You are now rearranging your own rearrangement.
Where the file goes
The new sample is a WAV file named after the track: Drums resample.wav, or Drums B resample.wav for variation B. It goes into the Samples folder beside your project. If the project is not saved yet, Chop asks where to write it.
When Chop refuses
- No empty track: Chop says Every track has a sample. Clear one, then resample again.
- The track has no sample.
- A recording is running: stop it first.
- The pattern lasts more than 10 minutes.
One undo step takes the new track back; the WAV file stays on disk.